![]() ![]() Originally posted by El Guapo:Hmm, I find expansive to be very powerful. Is there some secret strategy which makes this faction viable? If not what changes would you propose to make them so? This has always been the case in any multiplayer games I've managed to pull together where anyone was foolish enough to choose them. In game the expansive simply accrue debt and get bought out. So long as they hedge efficiently against the eventually obscene prices of their upkeep resources they are open to any resource market they deem most profitable while the robotics inevitably go for power and electronics, scavenger for power or carbon-based, and scientific for water-based.Īt least on paper. They are not restricted to the efficient yet vulnerable clusters of the robotics and their claim ought to give them a high-value land and consequently a tempo advantage over the corner-cutting scientific. I believe the expansive were intended to be a faction of flexibility. In general they seem to accomplish all tasks slower and clumsier than the other factions. Where the scientific may build their farms right upon the water tile the expansive must spend their claim, energy, and most likely fuel mining it, and hopefully from a high yeild tile (which leaves you open to sabotage). Their HQ upgrades are notably more expensive than both scavenger and robotic and there is no industry which they are naturally built for. The expansive extra claim comes off as horribly inadequate. ![]() Of the four factions I've had the least success with expansive. ![]()
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